![]() ![]() Cutout: Transparent without mipmapping (similar to glass).Solid: No transparency (similar to dirt, stone, etc.).Leave unchecked for a solid block, check if your block is similar to leaves, glass, iron bars, etc. Note: this option could be useless if your block has a normal block modelĬheck this box if your block has transparency:Ĭheck this feature to make the block support transparency. This option is used by lever, grindstone, etc.Ĭheck if you want your block to be waterloggable. If your block rotates horizontally, check this box to allow it to face the floor, walls or ceiling in any direction. Log rotation (X/Y/Z): Rotates the block like vanilla logs.D/U/N/S/W/E rotation: Rotates all sides based on the block face the block is clicked on.Y-axis rotation (S/W/N/E): Rotates only the sides based on the block face the block is clicked on.D/U/N/S/W/E rotation: Rotates all sides based on the way the player is facing.Y-axis rotation (S/W/N/E): Rotates only the sides based on the way the player is facing.This is a feature that you can make your block rotate based on the block face or player rotation and other ways. You may also select the buttons for BCraft Cubik or Blender (respectively, as shown) to open an editor. Import 3D model: Select this button to open up the. ![]() Custom 3D model type: If you are importing a 3D model that you have created in BCraft Cubik or Blender, choose Obj model file you can also write a JSON file (see this page for more information) in which case, select the option for JSON model definition.Grass block: This will use a grass block model base with support for top, bottom, sides, and overlay textures.It uses the bottom block for the texture. Cross model: A model that crosses over like flowers.Single texture: A full six-sided cube with only one texture.Built-in models: Choose Custom for a custom model.This is a feature to fine-tune the rendering of your block and is optional to use. Otherwise, it will be taken from the "Block textures" section. This replaces the block particle texture for breaking or running on when you select a texture for this. This replaces the block item texture with a texture similar to an item like an apple or other 2D shape. Button: Your block will behave like a button (also with a Redstone connection) and use the vanilla button model.Pressure plate: Your block will behave like a pressure plate (also with a Redstone connection) and use the vanilla pressure plate model.End rod: Your block will behave like an end rod and use the vanilla end rod model.Fence gate: Your block will behave like fence gates.Door: This will make behave like regular doors, and create both the top and lower parts.Pane: Your block will behave like glass panes or iron bars.Trapdoor: Your block will behave like a trapdoor and use the vanilla trapdoor model.Leaves: Your block will behave like leaves, and will use some vanilla leave settings.Wall: Your block will behave like walls and use the vanilla wall models.Fence: Your block will behave like fences and use the vanilla fence models.Slabs: Your block will behave like slabs.Stairs: Your block will behave like stairs and use the vanilla stairs models.Because of how they work, you won't be able to edit all the parameters of your block. It's used to create blocks with complex logic. This option replaces the old texture blocks option. Select the base to be used with this block. Water fog: This will use the biome's water fog color for the block tint.Fog: This will use the biome's fog color for the block tint.Sky: This will use the biome's sky tint map.Water: This will use the biome's water tint map.Defualt foliage: This will use the default map for foliage.Spruce foliage: This will use the spruce biome foliage map.Birch foliage: This will use the birch biome foliage map.Foliage: This will use the biome's foliage tint map.Grass: This will use the tint map for grass blocks.To use tin you need to make sure the cube in Blockbench has support for a tint index in order to use this feature. ![]() This option will not work on custom models since the textures must be settled on the model file itself. You can choose different textures for each side of the block or a single texture for the entire block. Most blocks, for gameplay choice, need a correct tool to be collected, and sometimes the tool itself needs a correct harvest level (see How to make a tool). Blocks can be harvested with the bare player's hands or tools if needed in survival, unbreakable blocks apart, or all instant destroyed in creative. Blocks are the basic units of the game that make up the game's world and can be collected and placed anywhere.
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